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	<title>Comments on: No Dice</title>
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		<title>By: spectre69</title>
		<link>http://revolvingfloor.com/issues/5/no-dice/comment-page-1/#comment-817</link>
		<dc:creator>spectre69</dc:creator>
		<pubDate>Wed, 02 Mar 2011 19:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://revolvingfloor.com/?p=1972#comment-817</guid>
		<description>My cousin had ALL the D&amp;D paraphernalia and would play with his group of friends.  I was invited in when I&#039;d visit but never allowed to touch the Dungeon Master&#039;s Guide (although I was allowed, at times, to savor the Monster Manual).  I didn&#039;t really understand the rules and my character was always the first to get clobbered, but I vividly remember the few times that I played.  Thanks Michael.</description>
		<content:encoded><![CDATA[<p>My cousin had ALL the D&amp;D paraphernalia and would play with his group of friends.  I was invited in when I&#8217;d visit but never allowed to touch the Dungeon Master&#8217;s Guide (although I was allowed, at times, to savor the Monster Manual).  I didn&#8217;t really understand the rules and my character was always the first to get clobbered, but I vividly remember the few times that I played.  Thanks Michael.</p>
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		<title>By: randall</title>
		<link>http://revolvingfloor.com/issues/5/no-dice/comment-page-1/#comment-785</link>
		<dc:creator>randall</dc:creator>
		<pubDate>Thu, 27 May 2010 13:52:52 +0000</pubDate>
		<guid isPermaLink="false">http://revolvingfloor.com/?p=1972#comment-785</guid>
		<description>Nicely done. &lt;br&gt;&lt;br&gt;One interesting and persistent theme of our adult relationship that has been amplified by your writings (and the the way in which RF seems to nurture a particular kind of reflective personal narrative, perhaps), has been the slow revelation of the complex and often fraught origins of the interests and idiosyncracies which, as your younger brother, seemed to me not only as just-so manifestations of your character (Michael, not Jonathan) but as minor but important revelations that, along with baseball cards and Hawaiian shorts and model rockets and Depeche Mode, described for me what the world was, how it worked, and where I fit in it.&lt;br&gt;&lt;br&gt;That is to say, I never really bothered to get as deeply into the D&amp;D world as you, and your AD&amp;D manuals were as about discernable to me as the phone book or the Torah (which were about equally ubiquitous and (not) interesting to me as a child) were. I never really understood what all of the dice were for, and I specifically remember trying to reconcile talk of Jonathan&#039;s &#039;plane&#039; of existence with the only concept of a &#039;plane&#039; that I had available to me at the time, and thus being introduced to the new confusion of homonymny. But because you were around and because I looked up to you and coveted your attention, the basic D&amp;D character that you helped me develop and DM&#039;d for me (Arthur, I believe, from the animated feature The Sword in the Stone) was formative for me nevertheless. I loved playing that game and others that you initiated, precisely because of the ways they brought rich and carefully constructed fantasy universes into close proximity with my daily experience without requiring me to do any work.</description>
		<content:encoded><![CDATA[<p>Nicely done. </p>
<p>One interesting and persistent theme of our adult relationship that has been amplified by your writings (and the the way in which RF seems to nurture a particular kind of reflective personal narrative, perhaps), has been the slow revelation of the complex and often fraught origins of the interests and idiosyncracies which, as your younger brother, seemed to me not only as just-so manifestations of your character (Michael, not Jonathan) but as minor but important revelations that, along with baseball cards and Hawaiian shorts and model rockets and Depeche Mode, described for me what the world was, how it worked, and where I fit in it.</p>
<p>That is to say, I never really bothered to get as deeply into the D&#038;D world as you, and your AD&#038;D manuals were as about discernable to me as the phone book or the Torah (which were about equally ubiquitous and (not) interesting to me as a child) were. I never really understood what all of the dice were for, and I specifically remember trying to reconcile talk of Jonathan&#39;s &#39;plane&#39; of existence with the only concept of a &#39;plane&#39; that I had available to me at the time, and thus being introduced to the new confusion of homonymny. But because you were around and because I looked up to you and coveted your attention, the basic D&#038;D character that you helped me develop and DM&#39;d for me (Arthur, I believe, from the animated feature The Sword in the Stone) was formative for me nevertheless. I loved playing that game and others that you initiated, precisely because of the ways they brought rich and carefully constructed fantasy universes into close proximity with my daily experience without requiring me to do any work.</p>
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		<title>By: Lizad</title>
		<link>http://revolvingfloor.com/issues/5/no-dice/comment-page-1/#comment-724</link>
		<dc:creator>Lizad</dc:creator>
		<pubDate>Wed, 10 Mar 2010 00:27:45 +0000</pubDate>
		<guid isPermaLink="false">http://revolvingfloor.com/?p=1972#comment-724</guid>
		<description>Not a part of my growing up or my kids&#039; growing up, I don&#039;t know much about D+D, but this is great. Your narrative  is engrossing.</description>
		<content:encoded><![CDATA[<p>Not a part of my growing up or my kids&#39; growing up, I don&#39;t know much about D+D, but this is great. Your narrative  is engrossing.</p>
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		<title>By: heatherauthor</title>
		<link>http://revolvingfloor.com/issues/5/no-dice/comment-page-1/#comment-714</link>
		<dc:creator>heatherauthor</dc:creator>
		<pubDate>Mon, 01 Mar 2010 23:47:21 +0000</pubDate>
		<guid isPermaLink="false">http://revolvingfloor.com/?p=1972#comment-714</guid>
		<description>This is really good. I appreciate holding the image of the awkward eighth grade boy!</description>
		<content:encoded><![CDATA[<p>This is really good. I appreciate holding the image of the awkward eighth grade boy!</p>
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		<title>By: 1rebeccacoffey2</title>
		<link>http://revolvingfloor.com/issues/5/no-dice/comment-page-1/#comment-705</link>
		<dc:creator>1rebeccacoffey2</dc:creator>
		<pubDate>Thu, 25 Feb 2010 22:49:14 +0000</pubDate>
		<guid isPermaLink="false">http://revolvingfloor.com/?p=1972#comment-705</guid>
		<description>A tricky narrative to weave, and you did it so nicely!</description>
		<content:encoded><![CDATA[<p>A tricky narrative to weave, and you did it so nicely!</p>
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		<title>By: kyleeberle</title>
		<link>http://revolvingfloor.com/issues/5/no-dice/comment-page-1/#comment-702</link>
		<dc:creator>kyleeberle</dc:creator>
		<pubDate>Thu, 25 Feb 2010 19:09:44 +0000</pubDate>
		<guid isPermaLink="false">http://revolvingfloor.com/?p=1972#comment-702</guid>
		<description>A great article that brings my D&amp;D memories flooding back in. I too had storage space in the form of a bottomless satchel, devised by my trusty DM. In this were stored my dragon(which I won after melting an ice island full of barbarians), endless coins, over-sized weapons, and a pirate ship. This bag would surely come in handy today for storing items like real estate, bank loot, vacation locales, top-secret plans, and targets of my jealousy.</description>
		<content:encoded><![CDATA[<p>A great article that brings my D&#038;D memories flooding back in. I too had storage space in the form of a bottomless satchel, devised by my trusty DM. In this were stored my dragon(which I won after melting an ice island full of barbarians), endless coins, over-sized weapons, and a pirate ship. This bag would surely come in handy today for storing items like real estate, bank loot, vacation locales, top-secret plans, and targets of my jealousy.</p>
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		<title>By: sara nickerson</title>
		<link>http://revolvingfloor.com/issues/5/no-dice/comment-page-1/#comment-696</link>
		<dc:creator>sara nickerson</dc:creator>
		<pubDate>Wed, 24 Feb 2010 15:44:28 +0000</pubDate>
		<guid isPermaLink="false">http://revolvingfloor.com/?p=1972#comment-696</guid>
		<description>My mother wouldn&#039;t let us play D&amp;D - she said heard about kids who went down to the basement and lost their minds.  Love the piece, Mickey.</description>
		<content:encoded><![CDATA[<p>My mother wouldn&#39;t let us play D&#038;D &#8211; she said heard about kids who went down to the basement and lost their minds.  Love the piece, Mickey.</p>
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		<title>By: Matt Staggs</title>
		<link>http://revolvingfloor.com/issues/5/no-dice/comment-page-1/#comment-693</link>
		<dc:creator>Matt Staggs</dc:creator>
		<pubDate>Wed, 24 Feb 2010 13:27:49 +0000</pubDate>
		<guid isPermaLink="false">http://revolvingfloor.com/?p=1972#comment-693</guid>
		<description>This is just outstanding work. Well-written, pensive. I like.</description>
		<content:encoded><![CDATA[<p>This is just outstanding work. Well-written, pensive. I like.</p>
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		<title>By: amandaemerson</title>
		<link>http://revolvingfloor.com/issues/5/no-dice/comment-page-1/#comment-691</link>
		<dc:creator>amandaemerson</dc:creator>
		<pubDate>Wed, 24 Feb 2010 10:31:44 +0000</pubDate>
		<guid isPermaLink="false">http://revolvingfloor.com/?p=1972#comment-691</guid>
		<description>How finely woven!  I was actually coordinated and competitive (and probably simply mean) enough to enjoy gym class, but I would have liked transcendental gym class, too.  Your contemplations at the end of the piece bring this together beautifully.  --Mandy</description>
		<content:encoded><![CDATA[<p>How finely woven!  I was actually coordinated and competitive (and probably simply mean) enough to enjoy gym class, but I would have liked transcendental gym class, too.  Your contemplations at the end of the piece bring this together beautifully.  &#8211;Mandy</p>
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